Nemo Gould
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Author: Nemo Gould



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They work! I made a pair of these machines to be the eyes in my giant shark/submarine/spaceship sculpture. It's tempting to feel accomplished right now, until I remember that that they are only the eyes. I still have to build, oh, everything else. It's a good start anyway!

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Here's a closer look at the guts. Minotaur 2011 (Dimensions: 97

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Don't be fooled by all the tiny stuff I've been posting. This one was really big! (Minotaur 2011, Dimensions: 97

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Huge thanks to Rex Grignon ( @rgrignon ) for spending the day providing me with some much need tutelage. I have a nasty habit of getting into materials and processes that I don't know anything about. If it weren't for this kind of professional generosity I'd never get anywhere.

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Taking the animation project another level deeper thanks to an awesome assortment of gears from @yetiman01. They are just sort of scattered on the table here, but their potential as a set is pretty clear.

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I've been playing forklift Tetris in the shop for several days now. I'm getting pretty sick of the chaos, but looking forward to a higher functioning studio when it's all over.

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Oops..... I got another lathe. Decadent yes, but look how cute it is! I hope to set it up for detail work, bushings and the like. The real challenge will be resisting the urge to repaint and restore it.

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I was gifted an awesome set of old lathe gears today. Seeing them all laid out like this has me thinking of using them for a miniature film set.

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I didn't want to commit to polishing this whole thing, but I don't see much choice now. Removing the paint is a real adventure, not to mention removing the dents, and I've only tackled about a third of it. In the end I think it will be worth it to make it shine!

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Had to make some difficult curved cuts to the edges of the tail sections to allow for movement.

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I just took this fun time lapse video of the early stages of cutting down a F-94 aircraft tank for my latest project.  If only these things went as fast as it looks in the video!

 

If you’re in the vicinity of Ephraim Utah, I’ll have a piece in this show, opening Friday November 14th.

Here’s details:

“Modern man has always been fascinated by mechanized modes of transportation. From the invention of the wheel to the first space flight, the compulsion to travel further, higher, faster, deeper has resulted in a multitude of mechanized vehicles and vessels. This exhibition explores the obsession to motate, and showcases assemblage contraptions which reinterpret modes of transportation on land, in the air, and at sea. The exhibition includes both unique visions of 2D collage and 3D assemblage work.”

 http://www.granaryartcenter.org/#!bycarbyplanebyboatbytrain/c1hmg

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I finally have a few more short screen tests of the tiny animation armatures I’ve been working on.  These little guys have been incredibly challenging for a number of reasons, but its worth it to see them come alive on screen.  Despite all the hours invested so far, I’ve still only spent a few of them actually behind the camera so there is still much to be learned about the actual art of animation.  Up to this point I’ve been focusing on miniaturizing my process and learning how to produce reliable linkages between the parts that will allow for a nice range of motion.  Up next is further study of the pacing and strategy required with the camera work to produce smooth, lifelike motion.  As you can see in these clips, things are still pretty choppy.

 

Hey Bay Area people.  I’m curating a show with Jeff Hantman that features former Artists in Residence from the San Francisco Dump.  I’ll have some of my new tiny pieces to share and I’ll have my studio open, as will several of the other awesome people in our compound.

Facebook event here.

See below for full details, tell a friend!

L&F Flyer

On October 25th, Oakland-based Lost & Foundry Studios and Gallery will present Re:New, an exhibit featuring work created by a selection of artists after they completed their residencies at Recology’s Artist in Residence program.

For nearly 25 years Recology’s Artist in Residence program at the San Francisco Dump has been providing artists with the facilities and support necessary to make art from the city’s waste stream. Over 100 artists have passed through the program making their own personal statements about art, waste, and reuse.  Through the years Recology has amassed an impressive collection of these works, and has worked hard to exhibit them throughout the city at a variety of venues.

Lost & Foundry co-directors Nemo Gould and Jeff Hantman are both alums of Recology, and have felt the impact this program has had on their work. This exhibit will pool together several diverse artists who have been similarly impacted by their experience, and demonstrate Recology’s role in shaping art in the Bay Area.

The Re:New exhibit will open Saturday, October 25, 2014 from 5-8 PM at Lost & Foundry Studios and Gallery, located at 305 Center Street, Oakland CA (only half a block from West Oakland BART.)

Featured artists (year in residence):

Ellen Babcock (2007)

Micah Gibson (2007)

Nemo Gould (2007)

Barbara Holmes (2008)

Ferris Plock (2011)

Lauren DiCioccio (2011)

Jeff Hantman (2012)

Benjamin Cowden (2013)

Yulia Pinkusevich (2013)

Hannah Quinn (2013)

Lost & Foundry Studios and Gallery is a collective art space in West Oakland.  Twelve artists and craftspeople currently work in the three building compound.  In addition to the exhibit in the gallery, many of the workspaces of the tenants will be open for viewing during the event.

For as long as I can remember I’ve been in love with stop motion animation.  I would say it was early exposure to films made this way that helped convince me to pursue a life in the arts.  I’ve made a number of half hearted attempts to try the technique myself over the years, but have always met with some level of disappointment or failure.  Well, I recently mustered the nerve to give it another go:

In the span of just seven seconds I think I managed to cram about a million rookie mistakes, but its a good start none the less.

Not visible in the clip above is the rigging that had to be made in order to position the character:

mosquito1This rigging was photoshopped out of each frame after the sequence was filmed.  Now that I have a serviceable character, and a way to position and pose it, I have a lot to learn about the actual art of animation as well as pesky details such as narrative, sets, sound etc.

I mentioned before that I have usually met with some kind of misfortune at this stage.  This time my camera broke during my first day of shooting!  I’m shipping it off for repairs today, and won’t let this setback stop me this time!

mosquito2

 

Thought I’d share a few images from this years Maker Faire.  Word has it there were an estimated 130,000 attendees from over 42 countries and 49 states!  I don’t doubt it, the place was packed.  Many thanks to everyone who came by and said hi.